

Persona 4 takes place in a fictional Japanese countryside and is indirectly related to earlier Persona games. It was re-released as a PlayStation 2 Classic for the PlayStation 3 in April 2014. It is chronologically the fifth installment in the Persona series, itself a part of the larger Megami Tensei franchise, and was released for the PlayStation 2 in Japan in July 2008, North America in December 2008, and Europe in March 2009 as one of the final major exclusives for the system. Seriously poor localisation.Persona 4, released outside Japan as Shin Megami Tensei: Persona 4, is a 2008 role-playing video game by Atlus. I've switched to the NTSC version and even find the visuals to be less muddy somehow. With a game as long as this, it still matters. If you've spent 100 hours in 50Hz, you've wasted about 17 hours.

To those who think the game being slightly slower doesn't matter, think about this: If you've been playing in 50Hz for 60 hours, you could have done the same content in just 50 hours on the NTSC version. I also noticed you can pick up Ointment in the school bathroom on occasion, but none of these changes make this version worth it for me, especially after I've seen how the game should look on Giant Bomb. Yes, Nanako's "okaeri" line has been fixed from "Welcome back" to "Welcome home".

I miss the days when Sega stepped up on the Dreamcast and made sure every game had a 60Hz mode. Perhaps I notice this more on my set-up, because I'm using component, but still I can't believe we're in 2009 and still getting such poor conversions. It makes curves look horribly jagged - look at the edges of Teddie whenever his portrait appears for a good example - and it doesn't even eliminate all of the borders. Imagine a horizontal line of graphics simply repeated every 10 or so lines. Not only is there no option for NTSC 60Hz or PAL 60Hz, the stretching performed to eliminate the borders is atrocious. The visuals are truly awful on the PAL conversion.
